Best Hammer Skills in MHWilds- InMonster Hunter Wilds, the satisfying gameplay loop of hunting monsters to get loot to craft stronger gear to hunt strongermonstersmakes a grand return. And with this grand return also comes the return of a variety of skills that come with the equipment you will be forging and using in your hunts.
In Monster Hunter Wilds, there are a total of 148Skillsthat have unique effects, and each one of them is helpful in a particular aspect when you are playing the game. A lot of the skills that were in the previous games make a return with a few newly added skills.

The biggest change to skills in Monster Hunter Wilds is that some of the Equipment skills that were on the armor pieces in the previous games have been moved to the weapons. This particular change makes it so that you will not be locked into specific monster trees when using a particular weapon.
In this guide, we will be taking a look at the skills that will bring out theHammer’sfull potential during your hunts.

The Hammer is a weapon that deals massive amounts of blunt damage and is extremely good at stunning monsters with its charged strikes and heavy swings. As such, the skills that amplify these aspects of the Hammer are the best to have in your loadout to give monsters a huge headache.
Best Hammer Skills in MHWilds
Best HammerSkills
Second BestHammerSkills
OptionalHammerSkills
The best-tier skills for the Hammer focus on increasing its stunning power and enhancing its charge attacks, and they includeSlugger, Charge Up, Focus, Charge Master, Partbreaker,andStamina Surge. The Slugger, Charge Up, Focus, and Charge Master skills are equipment skills found on the weapons, while Partbreaker and Stamina Surge are found on armor pieces.
Slugger– The Slugger skill increases the stunning power of your attacks, and at max level (level 3), it boosts your stunning power by up to 40%. This skill works amazingly with the Hammer, as its main advantage over other weapons is its ability to easily stun monsters.

Charge Up– The Charge Up skill is exclusive to the Hammer and increases your power to induce stun with its charged attacks. In combination with Slugger, this skill ensures you can stun monsters with ease.
Focus– The Focus skill increases the gauge fill rate of weapons and reduces charge time by 15%. For the Hammer, this means you may use your charged attacks faster, even during the small windows available to stun the monster more quickly.

Charge Master
Charge Master– The Charge Master skill increases the elemental power and status buildup for charged attacks. For the Hammer, this is extremely useful, as you will be relying on charged attacks for the majority of your damage output during hunts.
These weapon skills work together to enhance the best qualities of the Hammer—its stunning power and charged strikes—and they can be easily set up on certain hammer trees (for example, the Nerscylla tree) that offer two of these skills on the weapon itself.

Partbreaker
Partbreaker– The Partbreaker skill increases the damage you deal to the weak parts of the monster—for example, the head and the tail—making it easier to break them, and it also boosts the damage when you destroy wounds inflicted on the monster during the hunt. This skill is outstanding for the Hammer, as you will be aiming to hit the monster’s head most of the time to increase your overall damage. Additionally, when you have successfully stunned the monster, it will be easier to break off other parts such as claws and wings. It is important to note that, while you can break the tail with the Hammer, you will not be able to cut the tail off with it; you will need a secondary weapon that deals slash damage if you are looking for those tail cuts.
Stamina Surge
Stamina Surge– The Stamina Surge skill increases the stamina regeneration rate, and at max level (level 3), it boosts regeneration by 50%. This skill is excellent for the Hammer because it alleviates concerns about stamina while charging and using your charged steps to evade the monster’s attacks. The increased regeneration allows you to regain a lot of stamina between charges and evasive maneuvers.
Second Best Tier skills for the Hammer
These next set of skills are also really good for the Hammer, but they do not enhance the unique traits of the weapon, which places them in the second-best tier.
Critical Eye
Critical Eye– The Critical Eye skill increases your affinity, and at max level (level 5) it gives an affinity boost of 20%. When used on a Hammer with high base affinity, this skill can result in massive damage due to an increased critical hit rate.
Flayer– The Flayer skill is simply amazing because it makes it easier to inflict wounds on the monster. Since you will be aiming to hit the monster’s head repeatedly with the Hammer, this skill increases your chance to inflict wounds on that area.
Heroics– Another skill that works well with the Hammer is Heroics. This skill increases your defense and attack power when your health falls below 35%. At its maximum effect, it can boost your attack by up to 30% and your defense by up to 100, while active. However, at max level, Heroics will negate all the defense-increasing effects, even though it still provides a 30% attack boost. While master hunters may focus on offense and utilize the 30% boost at low health, this is a very risky situation. For the average player, the optimal level is level 4, which increases your attack by 10% while still providing a defense boost of 100. This risk and reward factor places the skill in the second-best tier for the Hammer.
Constitution
Constitution– The Constitution skill reduces the stamina depletion of actions such as evades and blocks. When using the Hammer, this skill helps reduce the stamina cost of Charged Steps and dodges, thereby improving your overall stamina management.
Bludgeoner
Bludgeoner– The Bludgeoner skill is a decoration-exclusive skill that increases your attack power when your sharpness is low. At max level, it increases your attack power by 10% when your sharpness gauge is green or lower. However, this skill typically only activates in the later parts of hunts when using rarity 8 Hammers, as they will have white and blue levels of sharpness before reaching green.
Optional skills for the Hammer
These skills are not the best, but they can still help players when using the Hammer if you have a free decoration slot or talisman slot.
Earplugs– The Earplugs skill grants protection from monster roars, and at level 3, it nullifies the effects of both weak and strong roars. This skill prevents you from being interrupted while charging your strikes or in the middle of your Big Bang combo.
Defense Boost
Defense Boost– The Defense Boost skill is an armor equipment skill with seven levels. At level 7, it provides a +35 defense boost, a +10% bonus to your total defense value, and +5 elemental resistance against all elements. These raw stat boosts make you really tanky, which is helpful since you’ll be in the thick of it with the monster most of the time during your hunts.
Evade Extender
Evade Extender– The Evade Extender skill increases the distance of your evades. For the Hammer, this translates to a longer Charged Step, allowing you to dodge monster attacks more easily.
Evade Window
Evade Window– The Evade Window skill increases the invulnerability window of your evades, and it also affects the Charged Step when using the Hammer, giving you more time to avoid incoming damage.
So, these are the best skills to use with theHammerin bringing out its full potential in my opinion. I hope you find this helpful. If you disagree or have suggestions on which skills could work better with the Hammer, please leave them in the comments below. Be sure to check outthe wikiformore tips and guidesand May the Hunt Favour You!