Only a week after the last patch,Warhammer 40,000: Space Marine IIis getting an emergency fix that rolls back the difficulty level of Operationsto what they were before Patch 4.0. In a community post fromFocus Entertainment, Game Director Dmitriy Grigorenko explains that Patch 3.0 had, according to their internal win rate numbers, made the game too easy, a sentiment echoed by the player base, so they set out to make it difficult again. The solution was to increase enemy spawn rates, but it had a cascading effect, not only impacting the brand-new Lethal difficulty, but all the way down to the lowest level, Operations were seeing significantly-increased spawn rates that caused the difficulty to ramp up. As of Patch 4.1, those values were all dropped to pre-Patch 4.0 levels.
The Operations mode in Space Marine 2 has proven to be a huge hit with players, featuring, as of Patch 4.0, seven different missions, ranging from the tight corridor crawl of the Reliquary map to a knockdown drag-outfight against the Tyranid Hierophant bio-titanin the latest map, Termination. The cooperative missions let each player find the right class and load out for their playstyle which allows a level of customization missing from the main story campaign. New cosmetics can be earned by completing the Operations, which became part of the problem as the artificially-enhanced Lethal difficulty was harder than intended, preventing most players from earning the new helmet design.

Space Marine 2: Every Class in Operations Mode, Ranked
Every class ranked from worst to best.
Changes To Lethal Difficulty
Following the outcry from players,the entire “Tight Formation” mechanic has been removedafter only being live for one week.
Lethal difficulty not only featured more enemies with higher health than ever before, but also the controversial new “Tight Formation” mechanic, which required squad members to stay very close to each other, too close according to player feedback. Grigorenko explains in the community notes that this was intended to be the first of a series of modifiers, some of which would be positive, while other, like “Tight Formation,” would be negatives, similar to one of the studios previous games,World War Z. Following the outcry from players,the entire “Tight Formation” mechanic has been removedafter only being live for one week. Operation modifiers are still in the works for the future.

It wasn’t just the Space Marine 2 difficulty levels that have been changed in Patch 4.1, butan entire class of weapons have been buffed. Bolters, from the bolt rifle to the heavy bolter, will now hit harder, from a 5% increase for the heavy bolter to 15% for the heavy bolt rifle and bolt carbine. With regards to defense, players on Ruthless difficulty will now have 10% more armor. AI allies are receiving another improvement. This time, they’ll deal 30% more damage to bosses. Finally, if you thought the roll felt a little different in Patch 4.0, you were right, as the roll distance was glitching and you really weren’t moving as far as you used to. This has also been fixed, and now you’ll go as far as you used to when rolling, which will make firefights significantly easier.
Space Marine 2 has been a huge hit with players since release, selling over 4.5 million copies in one month, andPatch 4.0 was only the first in the year-long road map to add new, free content to the game. Future patches will introduce more operations, PvP game modes, special cosmetics,and even new weapons.

4.1 Patch Notes
Difficulty
General Fixes
Source:Focus Entertainment
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Warhammer 40,000: Space Marine II
Saber Interactive’s Warhammer 40,000: Space Marine 2 is the highly-anticipated sequel to the 2011 original game. Featuring a combat system that blends third-person shooting with hack and slash elements, Space Marine 2 can be enjoyed in single-player or co-op, and it also features PvP.

