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Pikkards are adorable rodent-like creatures that have become staples of Ys games. They look a bit like what would happen if someone combined a capybara with a pikachu, though I don’t think anyone really knows what they are. There are five pikkards in total that end up taking residence on the Sandras, and a few others that end up finding a home elsewhere. This guide will show where to acquire every pikkard in the Obelia Gulf during your playthrough ofYs X: Nordics.
Review: Ys X: Nordics
Ys X: Nordics chronicles Adol’s latest adventure as he embarks across the sea.
Sache and Lux
Sache and Lux need to be found in order to make use of the pikkards, but it is possible to find pikkards before Sache assigns the quest. The player just can’t use the pikkards for anything until after Sache is on board the Sandras. Sache and Lux are found on Inlet Island. We went to Inlet Island to recruit these characters in Chapter VII, though it may be possible to get them earlier, since the first pikkard was found before Chapter VII. Sache has grown rather fond of these critters, and wants to take one on the Sandras.
Since Adol is a softie and allows it, she requests that Adol and Karja find and bring more pikkards to the ship, and given that Adol takes on any quest that is offered, it’s only natural to accept. Whenever a pikkard is found, just talk to Sache, and the pikkard will be taken off the adventurers' hands. Pikkards that are given to Sache can be found in various spots on the Sandras, and they can give out certain materials when spoken to. They also provide fertilizer for the onboard garden for some fresh farm provisions at sea.

Speedy Pikkard
The Speedy Pikkard is on Hidden Isle and doesn’t really want to be caught. As soon as Adol and Karja approach the pikkard, it darts off. Catching it isn’t that difficult, just continue in the direction it took off and go to its next hiding spot on the very small island. Hiding spot is used very loosely, since it can pretty much be seen wherever it is, but it does have a propensity to prefer the high ground. After a few escapes, Karja decides a pincer attack is the way to go. Going back to near where the Sandras is trapped, the poor pikkard is surrounded, and begins its new life, which consists of getting spoiled by Sache aboard the Sandras.
Scaredy Pikkard
The Scaredy Pikkard is in a bad spot and needs to be rescued. In Chapter VI, a blue quest marker appears in the water in Sonnelia Basin, where the Sandras is in the screenshot. Sail up to the quest marker and there appears to be the wreckage of what used to be a ship. A scared pikkard is here. Invite the poor critter on board, and the Sandras now has another source of fertilizer.
Scrappy Pikkard
The Scrappy Pikkard is also in dire straits, but seems to be taking it in stride. In the Flumen Strait screenshot, the Sandras sits where a blue quest marker once was. Sail to this spot, and the crew will examine a floating log with a gigantic pikkard casually strolling across it. While there are questions about how this elephantine pikkard came to be, the chonkster is welcome aboard the Sandras and gives some rather unusual items during player interactions.
Silver Pikkard
At the beginning of Chapter VII, Hugill delivers a letter about something needing attention on Termina Island. There is a green quest marker on the island map, but when Adol and Karja get there, the quest marker appears to be over a mud pit. This looks like it may be a prank, but Mana Sight reveals there is a pikkard at the bottom of the swamp. Confirm the “examine” prompt, and Adol and Karja will go into the muddy waters and rescue the Silver Pikkard. Miraculously, the pikkard’s silver coat appears to be unsullied despite being at the bottom of some rather murky waters.
Septicolor Pikkard
One could be forgiven if they misread the name of this pikkard as “septicodor” as that would be highly unpleasant for everyone aboard the Sandras. Thankfully, the Septicolor Pikkard is named for its coat being seven different colors. This pikkard and his technicolor dreamcoat makes its debut in Chapter X, and can be found in Cicatrix, east and slightly south of Rollo’s Ark.
The blue quest marker will show the player this pikkard’s hiding spot, and it can even be seen as a little speck on one of the glaciers. Just bring the Sandras on up to the glacier and the pikkard will scamper into the Sandras. Pikkard digestive systems work in mysterious ways, as this pikkard can supply some very useful items for mana crafting, which makes him a valuable creature to have on board.

Pikkard Corral
This quest isn’t part of Sache’s request, but it does involve collecting pikkards for someone else, and it does give the player a wearable cosmetic pikkard item as a reward. So it is being included in this guide anyway, because catching pikkards is a good way to pass time. On Stout Attol there are five white pikkards hiding on the island. Catching four of them is pretty straight forward, but we have included screenshots and map locations for all of them nonetheless.
The fifth one is a bit trickier, because it found its way onto a place where pikkards shouldn’t be. The pikkard is just hanging out on the small island in the middle of the lake and there isn’t a clear path to the island. There may be other ways to catch this one, but we got onto the rocky ground behind the island, jumped toward the island and activated the Gullinboard while still airborne. This landed Adol and Karja right next to the pikkard, thus completing Pikkard Corral.

Now that Sache and the Old Man are happily reunited wtih their pikkards, it is now time to get back to quelling the return of Rollo and stomping out any remaining Greigr.
Ys X: Nordics Demo is Available Now on Switch, PlayStation, Steam
Curious about Ys X: Nordics? Check out the demo ahead of its release date.
Ys X: Nordics
Embark on a high seas adventure rich with action and exploration in Ys X: Nordics! Experience the perils of Obelia Gulf through the eyes of Adol Christin and his unexpected ally, the pirate Karja Balta, as they help save the people of the gulf from the mysterious immortal monsters known as the Griegr.Two Heroes, One Story:Bound by unexpected circumstances, the young adventurer Adol and the Norman pirate Karja must work together to determine the fate of Obelia Gulf and its people.Cross Action System:Swap between controlling Adol and Karja independently or together. Combine their unique strengths to overcome enemies, and build up the Revenge Gauge to unleash devastating attacks.The Power of Mana:Harness the unique abilities of Mana to overcome challenges. Grapple and slide through dungeons, demolish obstacles, create new platforms, and uncover hidden treasures and critical points.Sailor’s Delight:The sailing ship known as the Sandras takes your exploration to new levels. Ocean travel, naval battles, and discovering uncharted islands are all made possible with this seaworthy vessel.

